Category: Demo

Plants vs zombies on computer

29.10.2010 4 By Tashicage

Apr 17, 2014 · 267489 Plays As one of the most successful and popular games, Plants vs Zombies brings a fresh breath to the tower defense genre with its addictive gameplay and entertaining levels. Did you hear that noise just outside the house? Zombies are coming through your garden and they don't look so eco-friendly!4/5(2M). Online Interactions Not Rated by the ESRB Plants vs. Zombies Garden Warfare digs into the trenches with an explosive new Co-op and Multiplayer action experience. Blast zombies and plants across a mine-blowing world that delivers the depth of a traditional online shooter blended with the refreshing humor of Plants vs. Zombies. I see a TON of youtube vids on how to download plants vs zombies 2 on the PC. However, it looks fishy as I see no pay download and I can't find a download at best buy or amazon. I have been waiting two years to get this game for my Da on his laptop. I realllllly want to purchase the second game but I am having trouble figuring out how.

Apr 17, 2014 · 267489 Plays As one of the most successful and popular games, Plants vs Zombies brings a fresh breath to the tower defense genre with its addictive gameplay and entertaining levels. Did you hear that noise just outside the house? Zombies are coming through your garden and they don't look so eco-friendly!4/5(2M). Feb 21, 2010 · When you’re playing a Plants vs. Zombies mini game, and you win, don’t pick up the money. Instead, pause the game. You can then go back to the mini game, press play, and repeatedly collect the money over and over and over. This works on the plants vs. zombies game on our computer.67%(296).

Plants Vs Zombies

Plants vs Zombies 2 is a Casual game developed by ELECTRONIC ARTS. BlueStacks app player is the best platform (emulator) to play this.

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The zombies are coming! Protect your brains and plant your defenses in these fun-dead Plants vs. Zombies titles from EA and PopCap. Kick some grass in console/PC games, like the new Plants vs. What do you do when there's a zombie on your lawn? If you answered "start planting flowers to defeat it," then you've likely heard of Plants vs. Zombies. Armed.

Plants vs. Zombies

Plants vs Zombies Video Games - Official EA Site

Plants vs. Zombies

Tower defense video game first released in 2009
"PvZ" redirects here. For other uses, see PVZ.
Plants vs. Zombies
The cover of the PC version of Plants vs. Zombies with a main zombie from the game.
Developer(s)PopCap Games
Publisher(s)PopCap Games
Designer(s)George Fan
Programmer(s)Tod Semple
Artist(s)Rich Werner
Writer(s)Stephen Notley[1]
Composer(s)Laura Shigihara
SeriesPlants vs. Zombies
EnginePopCap Games Framework
Platform(s)Microsoft Windows
Xbox 360
PlayStation 3
Nintendo DS
Windows Phone
PlayStation Vita
BlackBerry Tablet OS
BlackBerry 10
  • Windows, OS Read more February 15, 2010 (iPhone)
Xbox Live Arcade
Nintendo DS
  • NA: January 18, 2011
  • PAL: May 6, 2011
PlayStation Network
  • NA: March 14, 2011
  • PAL: May 6, 2011
  • WW: May 31, 2011 (Amazon AppStore)
  • WW: December 14, 2011 (Google Play)
Kindle Fire
Windows Phone
Nook HD
PlayStation Vita
  • NA: February 21, 2012
  • EU: February 22, 2012
BlackBerry 10
Genre(s)Tower defense, strategy
Mode(s)Single-player, multiplayer

Plants vs. Zombies is a 2009 tower defense and strategyvideo game developed and originally published by PopCap Games for Windows and OS X on May 5, 2009, and has since been ported to consoles, handhelds, mobile devices. The game was designed by George Fan, initially as a more defense-oriented sequel to the fish simulator game, Insaniquarium, before developing into a tower defense game between plants fighting against zombies. Rich Werner helped with the art style of the game and Laura Shigihara was the composer of the game.

In Plants vs. Zombies, the player takes the role of a homeowner in the midst of a zombie apocalypse. To defend their home from zombies, some of which have unique abilities, the player uses plants that can fire projectiles at, or have other detrimental effects on, the horde of advancing zombies. The player collects a currency called "sun" with which defending plants can be bought. Zombies approach along several parallel lanes on the lawn, and the player must plant defenses in these lanes. If a zombie makes it to the house on any lane, the level is over.

The game received critical acclaim and was nominated for multiple awards and won as "Download Game of the Year" and "Strategy Game of the Year" as part of Golden Joystick Awards 2010, alongside receiving praise for its simplistic but engaging gameplay and humorous art style. It was followed by a series of games, including two direct sequels, three third-person shooters as part of the Plants vs. Zombies: Garden Warfare, and two spin-offs, Plants vs. Zombies Adventures and Plants vs. Zombies Heroes.


Plants vs. Zombies is a tower defense and strategy video game[2][3] where the player has to defend their house from zombies.[4] The player places different types of plants and fungi on the field, generally stylized as a lawn, to defend their house against the zombies.[5] The playing field is divided into a grid[6] of five or six horizontal rows and nine columns.[1] Each plant has a different style of defense,[6] such as shooting or exploding.[5] Zombies also have their own gimmick, with certain plants being stronger at conquering each one.[6][5] The player can only pick a limited amount of plants during each level,[7] and each plant costs what is known as "sun" to place.[6][8] Sun is collected by either clicking on ones that randomly generate over the lawn,[1][8] or that is generated by certain plants, like Sunflowers, Twin Sunflowers, and Sunshrooms.[5][9] If zombies reach the right edge of the lane, they can be mowed down by a lawnmower at the end of each row, clearing all zombies in its path.[10] If the zombie reaches the end of the lane and the lawnmower has already been used, the player has to start the level over.[1]

There are five stages in Adventure Mode in Plants vs. Zombies, each divided into ten levels.[1] Starting on the first level of stage two (level 2–1), zombies will sometimes drop money when killed. The money can be spent at "Crazy Dave's Twiddydinkies", which offers new plants that the player can use on top of another plant to upgrade it. The shop also contains gardening tools for the player's Zen Garden,[6][5] which is unlocked after beating level 5-4. It has the player water and maintain a group of plants[6] that are randomly dropped from presents after a zombie is killed.[1] In return, the plants give the player money.[6] The fifth level of every stage has a mini-game challenge, and the tenth level of every stage has plants being given to the player through a conveyor belt.[1] Certain stages come with specific themes, each with limitations to standard gameplay. For example, one of the stages takes place on the roof, linksys wrt54g v2 firmware simple shooter type plants are ineffective due to the roof being slanted up to the middle.[11] Additionally, there are no lawnmowers, but an alternative can be purchased at Crazy Dave's TwiddyDinkies.[1] The last level is read article Dr. Zomboss, the scientist who created the zombies. He crushes the player's plants with his Zombot's plants, and sends fire and ice balls that roll across a lane, which can be subdued by certain plants.[12]

After beating Adventure Mode, the player can choose to play through Adventure Mode again, this time with the plants unlocked during the previous course of playing Adventure Mode and Crazy Dave choosing three of the plants.[13][14] There are three game modes the player can also play after beating Adventure Mode: Mini-games, Puzzles, and Survival. In Mini-games, the player selects from twenty levels.[6] The levels pose the player with many unique challenges that use some sort of gimmick.[15] Before beating Adventure Mode, the player can play three mini-game levels after collecting a gift box in level 3–2.[1] In Puzzles, the player can play two types of levels, Vasebreaker and I, Zombie.[6][16] In Vasebreaker, the player breaks open a set of vases that can contain either a plant or a zombie.[17] The game ends when all the vases are smashed and all the zombies have been killed.[1][6] In I, Zombie, the player places zombies to get past pre-placed cardboard cut-outs of plants to eat the brain at the other side of each lane.[6][7][1] Survival offers the player a selection of levels that have the player choose plants between each wave to fight increasingly harder waves of zombies.[6][18]



Plants vs. Zombies was designed by George Fan. He was inspired to make the game a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods.[19] Fan had the idea of a sequel to Insaniquarium for the Nintendo DS which had two screens. Aliens would come into top tank to fight defensive and stacked fish and the bottom tank would be resource manager that would function similar to original game.[20] But, while he was looking at the towers in Warcraft III, he felt that plants would make good towers. He wanted to bring something new to the genre with his game, and he found common tower defense game play elements such as mazing and juggling to be too awkward, causing him to use the five- and six-lane set-ups that were used in the final version.[21][16] Originally, enemies were going to be aliens from Insaniquarium. But while sketching concept art, Fan drew a sketch of what he considered "the perfect zombie", and see more theming was reworked for plants to be fending off zombies.[22]

Some of the characteristics that defined Insaniquarium influenced the development of Plants vs. Zombies. Players advance at a similar pace by receiving new plants. Also, the way plants are chosen at the beginning of each level was derived from the way pets are chosen in Insaniquarium.[21] Another inspiration for the game's mechanics came from a scene in the film Swiss Family Robinson in which the family defends against pirates.[19][23] Fan included elements from the trading card game Magic: The Gathering, which he had played with his girlfriend Laura Shigihara. Showing her how to customize their card decks inspired him to design Plants vs Zombies with seed packets rather than his original idea of using a conveyor belt that produced randomly selected plants, due to the greater complexity of the seed packet method. While the conveyor belt idea was dropped from the more common game mode, it remained as a special element in select levels.[22] The use of five lanes was influenced by the game Tapper.[21][16]


Fan designed the tutorial to be simplistic and spread throughout the game to get casual gamers into the game.[24] During development, it was discovered that newcomers to the genre of real-time strategy may have a hard time learning the concept behind sun collection. So, the price of the income-generating sunflowers was dropped from 100 to 50 to encourage players to buy them over the attacking peashooter. As a result, the balance between plants and zombies had to be restructured—a move that Fan said was definitely worth the effort.[21] Programmers focused on Adventure mode for much of the first year of development. Upon finishing some items ahead of schedule, the main programmer, Tod Semple,[1] began working on ideas that would later be used for the minigame section.[16] Some ideas for the puzzle mode section would later be tweaked and moved into adventure mode; "Vasebreaker" and "I, Zombie", for example, came from single-level minigame concepts. During testing, Fan found that minigame and puzzle modes seemed to detract from the focus on Adventure mode, so some of the additional modes and minigames were locked requiring advancement within adventure mode to become unlocked.[16]

Fan stated that every game he worked on had only him designing the prototype, adding that he used to draw a lot before he made games, where he made pixel art. The final designs of the zombies and the first plants are similar to how they were initially. After searching for an artist, he discovered Rich Werner, who Fan thought clicked with what he intended for the design. He attributed the intrigue of the design to its animation scheme; Semple suggested that they animate it in Flash and export it into the game. Fan worried that this would look like it was cut out from paper, and would resemble South Park too much, but was satisfied in the end, attributing this to Semple and Werner's talents.[16]


The original name of the game was Weedlings back when the game had aliens as the enemies.[20][23] It was changed to Plants vs. Zombies after the enemies were changed to zombies. Plants vs. Zombies was initially a placeholder name.[25] The planned name for most of the development was Lawn of the Dead, a pun on the title of the George A. Romero zombie film Dawn of the Dead.[26] However, Romero did not allow Fan to use the name even after Fan sent zombies a video of a Zombie Temp Worker programming and getting an error, and then begging for the use of the name.[20][25] There were many other planned names including Bloom & Doom, which would later be used as the branding on the seed packets in-game, and Residential Evil.[25][27]


Crazy Dave was a parody of a person Fan knew in real life, but more insane.[26] Concept art of many plants were drawn for Plants vs. Zombies, but many of them did not make it into the final game.[19] In the final game, 49 plants can be unlocked.[1] Of the plants, Fan was most proud of the Tall-nut, Torchwood, and Cob Cannon plants. He explained that the Tall-nut has character, citing its "determined gaze" and how it sheds a single tear when hurt. Laura Shigihara could not stand to see this and protected it with a protective plant called a Pumpkin, which can protect plants inside it. He felt that the Torchwood – which gives Peashooters flaming ammunition – required players to think of how plants interacted with each other.[21] Another favorite plant of Fan's was the Squash, due to how its name suggested its purpose; to squash things.[28] A plant was proposed that is similar to the defensive item Umbrella Leaf, which would be planted above other plants to protect them from bungee zombies and catapult zombies. However, it was difficult to visualize their positions.[16]

Many zombies were also originally designed for the game, but some of them were cut.[26][20] Originally, the dancing zombie resembled Michael Jackson from the short film "Thriller".[3] Though the Jackson-inspired zombie was present in the game before Jackson's death, the estate of Michael Jackson objected to its inclusion more than a year after his death; PopCap agreed to remove the Jackson-inspired zombie and replaced it with a more generic disco-dancing one for all future patches and releases of the game.[29] Fan's favorite zombie was the Pole Vaulting Zombie, due to the hilarity involved when a player encounters it for the first time, using a specific example where a player tries to block it with the Wall-Nut, only to have the zombie jump over it.[21] Newspaper Zombie was initially just a zombie reading a newspaper. However, Rich Werner drew Newspaper Zombie to make it look like the zombie was on the toilet before turning into a zombie. This led to Fan being asked by his brother, "Was Newspaper Zombie based on Dad?" as Fan's father would often read the newspaper, oftentimes on the toilet. Despite Fan claiming no such intention, Fan considers this his favorite story behind a zombie.[26]


The soundtrack for Plants vs. Zombies was composed by Laura Shigihara. It borrows elements from the pop music genre as well as a console chiptunes.[30] Before the inception of Plants vs. Zombies, Fan asked Laura if she would like to compose the music for his next title after following her for some years. She accepted, owing to his creativity. Shigihara described the music as "macabre, yet goofy". Using the night stage as an example, she used a combination of "Big Band" and swing beats with "several haunting and serious melodies". The songs "Loonboon" and "Brainiac Maniac" were written towards the end of production. The song "Ultimate Battle" also appears in the game Melolune. She stated that these were reactionary songs that she wrote to fit the feel of the game after having played through it twice. She tried to make the game have a Danny Elfman feel to it while mixing in melodic tunes and funky beats. She describes a song early in the game, which uses marching band percussion and swing beats. She described another one that used techno beats with organic sounds.[30] Shigihara also composed and performed the music video shown during the credits of the game, titled "Zombies on Your Lawn".[10][31]


On April 1, 2009, PopCap released a music video which featured the song, "Zombies on your Lawn", to promote Plants vs. Zombies.[32][33][34] While initially thought to be an elaborate April Fools Joke,[35] PopCap spokesperson, Garth Chouteau, revealed in an IGN interview that Plants vs. Zombies was not an April Fools Joke and would be coming out soon on PC and Mac.[36] On April 22, 2009, PopCap released an official game trailer of Plants vs. Zombies on YouTube.[37] The game was announced by The Escapist on April 24, 2009, which promoted the Zombatar Creator that allowed the player to create a zombie face that would be used as the face of the flag zombie,[38] though this was not used until the "Game of the Year Edition" of Plants vs. Zombies.[39] During the promotion of Plants vs. Zombies, PopCap released a demo version of the game that allowed you to play the game for thirty minutes.[40]Plants vs. Zombies was officially released on May 5, 2009, for PC and Mac.[1][41] A free flash version of Plants vs. Zombies was released on September 23, 2009.[42]

A Game of the Year edition of Plants vs. Zombies was released on July 11, 2010.[43] It was made available on Steam on August 11, 2010,[39] and anyone who had already purchased a copy of Plants vs. Zombies would have the game update to the Game of the Year edition for free.[44] The Game of the Year adds in the Zombatar feature and support for Steam Cloud, a feature that lets players access save data of a video game from different computers.[39]

Mobile phone versions[edit]

PopCap Games has stated that they would be porting Plants vs. Zombies to other platforms right around when Plants vs. Zombies was being released.[36][38] On August 20, 2009, it was announced on IGN that Plants vs. Zombies would be ported onto the iPhone near the end of 2009.[45] The trailer was released onto YouTube on February 8, 2010, announcing the port's release date.[46][47] The iPhone port was officially released on February 15, 2010.[48][49][50] The port included a tweaked interface for iPhone users and a Quick Play mode that allowed the player to play any level in Adventure Mode, but removed the Mini-games mode, the Puzzles mode, and the Survival mode.[35][51]

On March 25, 2010, Emily Rose of PadGadget revealed that the updated iTunes interface included upcoming game titles including ports of iPhone games for the iPad, with Plants vs. Zombies being one of them. If the upcoming games are clicked, an error message will appear, saying "the item you've requested is not currently available in the US store."[52] This was noted by IGN and Business Insider.[53][54] The iPad port of Plants vs. Zombies, named Plants vs. Zombies HD, was released on April 5, 2010.[55] The port utilized the iPad's 11 touch sensors,[56] and added back in the Survival mode and the Mini-games mode,[57] which includes an iPad-exclusive mini-game called "Buttered Popcorn".[58][59]

On May 16, 2011, PopCap Games officially announced that Chuzzle would be available on the Amazon app store for Android devices for the next two weeks with Plants vs. Zombies becoming available later in the month. They would both be free on launch day and cost $2.99 afterwards.[60][61] On May 31, 2011, Plants vs. Zombies was released onto the Amazon app store.[62][63] On December 13, 2011, it was announced through a press release that PopCap Games would be releasing Plants vs. Zombies and Peggle through the Android Market.[64] It was officially made available on Google Play Store the following day.[65]

Plants vs. Zombies has been ported to other mobile devices. On June 23, 2011, the game was ported to the Windows Phone as part of Xbox Live.[66] On November 14, 2011, and January 30, 2013, Plants vs. Zombies was ported to the Kindle Fire[67][68] and Blackberry 10[69][70] respectively as a launch app. The game was later ported to another BlackBerry device, the BlackBerry Playbook.[71]Plants vs. Zombies was ported to Nook HD and Nook HD+ on November 14, 2012.[72]

Console versions[edit]

Plants vs. Zombies was announced for the Xbox 360 in July 2010.[73][74] It would be available as both a singular copy and bundle copy with Peggle and Zuma.[73] The game was ported to the Xbox 360 at Xbox Live on September 8, 2010.[75] To make the game feel natural when using the controller, the cursor was locked onto the lawn's grid pattern and sun could float towards the cursor.[76] A versus mode, a co-op mode, and new mini-game were added to the port.[74] The versus mode had one player play as the plants and another player as the zombies.[77] The goal of the zombies is to get past the plants to the house and the plants' goal is to kill three of the five target zombies at the right side of the lawn.[78] A PlayStation Network port of Plants vs. Zombies was announced on January 28, 2011[79] and was released on February 8, 2011.[80][81]

The DS port of Plants vs. Zombies was announced in August 2010.[82][83] The port was released on January 18, 2011, in North America[84] and May 6, 2011, in Europe and Australia.[85] The port included in the Zombatar feature; and the versus mode from the Xbox Live version. It also added four new exclusive mini-games.[86][87] On March 14, 2011, the DSiWare port was released in North America and on May 6, 2011, in Europe and Australia.[85][88] The main difference between the DS version and the DSiWare version is that the in the DSiWare version, all of the game modes; except the four exclusive mini-games from the DS version and a new mini-game, "Zombie Trap"; were removed.[88]

The PlayStation Vita port was announced December 22, 2011[89] and released on February 21, 2012, in North America, and in Europe as a launch title on February 22, 2012.[90][91] The port allows the player to play using either the touch screen or the controllers. It also introduces the ability to shake the PlayStation Vita in order to collect suns and money. The game does not have multiplayer, unlike the other console version.[92] Nathan Meunier of GamesRadar+ believes that the PlayStation Vita port is not too much different from the other ports.[93]


On May 20, 2009, it was reported that Plants vs. Zombies was the fastest-selling video game created by PopCap Games, though the amount of sales was not initially reported.[109][110] In a presentation at Game Developers Conference China 2010, James Gwertzman revealed that Plants vs. Zombies had sold 1.5 million copies internationally.[27] Fan estimated that half of the game's sales are from hardcore gamers.[110]Larry Hryb, director of programming for Xbox Live, reports that Plants vs. Zombies was the thirteenth most purchased 2011 game on Xbox Live Arcade.[111]Plants vs. Zombies was particularly successful when it was added to the iOS app store.[25] According to PopCap, the iOS release of Plants vs. Zombies sold more than 300,000 copies in the first nine days it was available on the App Store, generating more than $1M in gross sales, and considered it "the top-grossing iPhone launch".[112][113]

Plants vs. Zombies has received critical acclaim. According to Metacritic, all versions have received generally favorable reviews, with the click here of the iOS versions, which received universal acclaim,[95][96] and the DSiWare version, which received mixed or average reviews.[100] Some reviewers noted how while the game's core mechanic was easy to understand, the game itself was challenging[3][2][21][14] with GamesRadar+ author, Tom Francis, saying ".it's casual only in the sense that it's easy to understand. There's nothing casual about the 30 goddamn hours we've spent, effectively, gardening,"[5] Seth Schisel lan gigabyte driver g41mt-s2pt card The New York Times saying, "This is a game that an 8-year-old should be able to enjoy but also one that will keep awake adults."[114] and Alice Liang from saying "Despite its initial approachability, PvZ gets surprisingly challenging toward the end of the game."[10] Not every reviewer agrees,[7] with GameSpot editor, Chris Watters, saying "Tower defense veterans will have to endure a lot of simple, familiar action in order to find a real challenge, and the wait may prove too long for some."[6] and Tae Kim from GamePro commenting "I won't say that the game is a cakewalk but it is not particularly challenging either; I never had to restart a level once and I'm pretty terrible at these sorts of games."[11]

Despite his criticism about the game's difficulty, Watters praised Plants vs. Zombies for its constant introduction of new units keeping the game fresh.[6]Eurogamer editor, Christian Donlan, agrees, saying "Every new enemy forces you out of your comfort zone, while each additional weapon promises a fresh strain of mischief, or a tactic you simply hadn't considered yet."[9] Many critics have commended Plants vs. Zombies for its minimalistic tutorial allowing for experimentation[2][107] with some believing that the entire Adventure Mode is a long tutorial or a warmup for other game-modes like Mini-games.[17][18] Many critics praise the game for its additional game-modes for their addition to Plants vs. Zombies's replay value,[6] with Francis saying "By the time you finish the Adventure, the obscene wealth of other things to do already outweighs it for entertainment value."[5]

The art style and music of Plants vs. Zombies has also been praised by many reviewers. Susan Arendt from the Escapist says "The music is excellent, the art is charming and adorable, and the game's sense of humor will really have you grinning."[13] Many reviewers have called the graphics from Plants vs. Zombies adorable.[7][11][6] Chris Watters from GameSpot said "All of the units are cleverly realized and adorably animated." He further clarified "From angry jalapenos to spacy wall-nuts, each unit has a great sense of personality" Some have also noted its humor,[14] with Earnest Cavalli from Wired saying "You'd think that slaying hundreds of reanimated bodies would be somber or terrifying, but every level of the game offers something to laugh about"[3] and Marc Saltzman from Gamezebo finding humor in the many ways to kill the zombies."[105] IGN editor, Daemon Hatfield, praises the soundtrack of Plants vs. Zombies, calling it a "catchy, organic soundtrack that becomes more intense as your yard is flooded with enemies."[33] Saltzman from Gamezebo also enjoys the soundtrack, saying "The catchy music is also top-notch, with more than a dozen original pieces that change based on what's happening onscreen."[105]

Plants vs. Zombies has been ported to other platforms. IGN has given the original PC version along with all the other ports a 9/10 meaning "Amazing",[106] with the exception of the DS port, which was given an 8/10 meaning "Great" for its similar gameplay but a downgrade in smooth animation.[86] The iPhone port of Plants vs. Zombies was commended for being faithful to the PC version and addition of quick play mode, but were disappointed by the lack of most of the game-modes.[35][108][51] Many critics praised the iPad port adding back the Mini-games mode and the Survival mode along with a new exclusive mini-game called "Buttered Popcorn".[57][58][59] The Xbox 360 port of Plants vs. Zombies was praised for its addition of exclusive game-modes, including a Co-op mode and a Versus mode.[4][102][78] The Nintendo DS port was commended for the addition of four new mini-games and the Versus mode from the Xbox 360 version, but was considered inferior in its animation and graphics.[86] The port was criticized for its high price compared to other ports, the top screen of the DS only being used for the flag meter, and the frame rate dropping during events of zombies and plants filling the screen.[115][104]


Electronic Arts has claimed that Plants vs. Zombies has won more than 30 Game of the Year awards.[116] The game has been nominated in categories in the 2009 Spike Video Just click for source Awards,[117] the 13th Annual Interactive Achievement Awards,[118] the 10th Annual Game Developers Choice Awards,[119][120] and the 6th[121] and 7th British Academy Games Awards.[122] It has also won in the categories of "Download Game Of The Year" and "Strategy Game Of The Year" in the Golden Joysticks Awards 2010,[123] and in the category of "Best Casual Game" in the 7th International Mobile Gaming Awards.[124]


George Fan's layoff and aftermath[edit]

PopCap Games and its assets were bought by EA on July 12, 2011, for 750 million dollars.[125] Fifty employees were laid off in the Seattle studio of PopCap Games on August 21, 2012, to mark a switch of focus to mobile and social gaming.[126] After a statement in a podcast, Roundtable Live, by Edmund McMillen, creator of The Binding of Isaac, rumors circulated around 2012 that Fan was fired by EA because he opposed the implementation of pay-to-win mechanics in Plants vs. Zombies 2. Fan did admit in a 2017 tweet that he was laid off and that he did oppose the freemium aspects of Plants vs. Zombies 2, but did not computer a correlation between the two things. It was later debunked by three former PopCap employees, including Allen Murray, a former producer of Plants vs. Zombies 2. They said that Fan was laid off as part of the systematic lay-offs in August 2012 and that Fan was not even part of the Plants vs. Zombies 2 team, as he was working on other ideas for games at the time, including a game called Full Contact Bingo. He had lost interest in Plants vs. Zombies when EA envisioned the game as a huge franchise.[127][128] After getting laid off, Fan worked on Octogeddon, originally as part of a Ludum Dare contest. He then further developed the game for several years along with creating a new video game developer studio, Click here Yes Good.[129][130] The game was released on February 8, 2018[131] to generally positive reviews, according to Metacritic.[132]

Sequels more info spin-offs[edit]

On August 20, 2012, PopCap announced that they were working on a sequel to Plants vs. Zombies.[133] Its release date would be set at late spring of 2013.[134] However, the game's status was in doubt shortly after the announcement when the company went through a period of layoffs.[126] A spin-off called Plants vs. Zombies Adventures was announced in March 2013[135] and was released on May 20, 2013, on Facebook. The game added new locations and new plants. It also had a gameplay feature where the player had a limited amount of plants and had to grow more plants at an in-game farm.[136] In October 2012, PopCap Games purchased website domains that suggested that the sequel to Plants vs. Zombies was going to be called Plants vs. Zombies: Garden Warfare[137] This was proven false in May 2013 when PopCap Games released a trailer revealing that the game was called Plant vs. Zombies 2: It's About Time.[138][139] The game was soft-launched for the iOS in Australia and New Zealand on July 10, 2013[140] and was officially released on August 14, 2013, openbravo pos synchronization service a freemium title.[141] The game featured new locations and plants along with the addition of plant food, a power up that can be used to enhance a plant for a short period and can be bought using in-game currency or from certain zombies.[142]

Plants vs. Zombies: Garden Warfare did not turn out to be the sequel to Plant vs. Zombies, the game was nonetheless announced on E3 2013 as a multiplayer third-person shooter game.[143][144]Plants vs. Zombies: Garden Warfare was released on February 25, 2014, in North America and on February 27, 2014, in Europe.[145] On July 2014, it was announced that Plants vs. Zombies Adventures would close down on October 12, 2014.[146] A sequel to Plants vs. Zombies: Garden Warfare, called Plants vs. Zombies: Garden This web page 2 was teased on June 2015 and officially announced in E3 2015.[147][148] The game was released on February 23, 2016.[149] On March 10, 2016, PopCap announced Plants vs. Zombies Heroes, which was a digital collectible card game in the style of tower defense. It was soft released to certain countries on the same day,[150] and was fully released internationally on October 18, 2016.[151]

On August 2019, a closed beta of a follow-up to Plant vs. Zombies: Garden Warfare 2 codenamed "Picnic" was made available to select players through invites.[152] On September 4, 2019, EA announced the game under the title patch 4 2010 Plants vs. Zombies: Battle for Kevin sam w domu skype. It was released at an early access state that same date. The game read more fully released on October 18, 2019.[153][154] In July 2019, EA announced Plants vs. Zombies 3, another free-to-play mobile title in the series. It was launched in a pre-alpha state for Android in July 2019.[155][156] The game soft-launched on February 2020 in the Phillipenes, Romania, and Ireland.[157] It was then made unavailable on October 2020 with the game becoming unplayable in November 2020. EA has plans to release the game in the future with many improvements to the game.[158]

According to Metacritic, all the sequels and spin-offs of Plants vs. Zombies received generally positive reviews,[159] with the exception of the Xbox 360 version of Plants vs. Zombies: Garden Warfare which received mixed reviews,[160]Plants vs. Zombies Adventures


its fine if you don't have a pc or tablet. my only problem is on the xbox 360 or ps3 you have analog controls which makes selecting suns or items and placement.